![]() ![]() To measure this performance, we employed our usual Datron DLS-1 optical fifth wheel coupled to an AEP-4 data logger. Moreover, it's done in one massive thermal jolt that's about twice as time-consuming as that produced by a stop from 100 mph. Raising the peak speed from 100 to 150 mph also means that the brakes must dissipate 2.25 times as much energy while bringing the car to a complete stop. Therefore, whereas acceleration at two-digit speeds is primarily determined by a vehicle's power-to- weight ratio, acceleration above 120 mph is limited more by the power-to- aerodynamic-drag ratio-the factor that also limits a vehicle's top speed. Although raising the test speed from 100 to 150 mph seems like a simple 50-percent increase, its effects are profound.įor one thing, overcoming the aerodynamic drag at 150 mph requires 3.38 times as much power as it does at 100 mph. So we've simply added another 50 miles an hour to the moment when the C/D test driver removes his foot from the car's accelerator and stomps on the brake pedal. Now, with a new millennium in sight and numerous modified cars capable of topping 200 mph no farther away than your checkbook, we resolved to bring this historical measure of straight-line performance up to date with current technology and leave the 0-to-100-to-0 test to those mired in the past. Others have continued to rely on this three-decades-old measure of performance, even as modern cars have become incomparably more powerful and capable than their Sixties counterparts. In 1965, Carroll Shelby took a shot at this test and claimed that his 427 Cobra did it in an astonishing 13.8 seconds-with Shelby driver Ken Miles at the wheel. That sentence, which appeared 37 years ago in our report on the Aston Martin DB4GT, may not have been the first time that anyone ever quoted a 0-to-100-to-0 clocking, but it does establish the era in which this unique performance yardstick became popular.īy measuring a car's stopping power as well as its sheer acceleration, it was a straight-line test more acceptable to the sports-car world than the conventional, single-dimensional quarter-mile drag race. ![]() "Last year, observed and times by the Motor Industry Research Association, Reg Parnell demonstrated the ability of the DB4GT to go from 0 to 100 mph and back to 0 again in 24 seconds." -Car and Driver, June 1961 Therefore, players will need to pull in a few extra high-value heists to be able to afford this magnificent vehicle.From the August 1998 issue of Car and Driver. It’s also the most expensive tuner in the game, at a base price of $1,995,000. It accelerates quickly too, making it hard to control, even for intermediate racers. ![]() This is another JDM-inspired car, which is based on the design of the Toyota Celica. Players who want nothing but to speed past everyone else in GTA 5's racing mode will love the Karin Calico GTF, with its top speed of 121.25 mph (195.13 km/h). Another advantage of this car over its faster counterpart is that it’s easier to handle through corners, so players may have an edge on a Vectre in courses with lots of curves and hairpins. The hood and trunk of this car are curvy and look more modern than the boxy and edgy housing of the Karin Sultan. The Vectre has a smoother appearance based on the Lexus RC F, which may turn some heads in the Los Santos Tuners social space. However, it’s slower at just 115.25 mph (185.48 km/h) max speed. Those looking for a sleeker-looking tuner car in GTA 5 should go for the Emperor Vectre. The runner-ups are as expensive, if not more costly than the Karin Sultan RS Classic. ![]()
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